Videogames: Lara Croft Go blog tasks

 Language


1) When did Lara Croft first appear in a videogame?

1996
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana Jones.
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

Movies have been made about the game,.
4) What devices can you play Lara Croft Go on?

Phone, console, PC
5) What type of game is Lara Croft Go?

Puzzle video game.
6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

Go up levels and explore new settings.
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.

Forests, her outfit
8) What other characters or enemies feature in the game?

Spiders and snakes
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

Its similar as it offers a nostalgic feeling.
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?

She's become more representative of women rather than appealing to the male gaze.

Representations


1) How are women usually represented in videogames?
Over sexualised.
2) How does the character of Lara Croft reinforce female stereotypes in the media?

Shes sexualised and wears revealing outfits.
3) How does the character of Lara Croft subvert female stereotypes in the media?

She is independent and explores the world by her self.
4) Why do some people believe the videogames industry is sexist and needs to change?

Because they over sexualise female characters.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

I think she used to be empowering but now is objectified as in the games her body and outfits are focused on through camera angles.


Industries


1) What does PEGI stand for?

Pan European Game Information
2) What is PEGI's job?
Regulate games and gives them an age rating e.g. 18+
3) Which company created Lara Croft Go?
Square Enix
4) What two popular videogame franchises were combined to create Lara Croft Go?
Lara Croft Tomb Raider and Hitman Go
5) What else is part of the Lara Croft/Tomb Raider franchise?
Comics, movies and games.

Audience


1) Why might an audience enjoy playing Lara Croft Go?

Diversion/entertainment/personal identity.
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
A game to play when someone's bored as it can be challenging. Casual gamers, young adult audience.
3) How did Square Enix design Lara Croft to make it appealing to an audience?
Her outfit is iconic to her older ones and the design is simple and almost relaxing.
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
A female audience may identify with her being a female that's also independent.
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
The brand has an established audience which had led to its success as fans may be looking for a modern form of nostalgia. 

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